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Walkthrough & guides

Space Storm Galaxy

Super Mario Galaxy 2 guide hub

Follow Me, Bob-omb

Draw yourself to the next planet by grabbing the blue star in the middle. Hang on a Pull Star again and pull across the field to reach the Launch Star. Jump down and then onto one of the red platforms. Jump down, past the electric fences, to the orange platform. Jump through the free space between two of the electric lines and finally all the way down. Then keep jumping to the right and finally grab the Comet Medal in the middle. But underneath it is an electric fence, so watch out. Use the Launch Star.

On the next planet, you must navigate the bombs up to the glass ball by walking the path below you. The bomb follows your path closely, so watch where you are going. If an electric line comes too close to you, just jump over it. If you have done that, you can jump through the hole and grab the Life Mushroom. Finally, use the Launch Star.

Run through the Checkpoint Flag and walk along the path. The big holes are best crossed with a long jump. At the other end, you will again find Pull Stars with which you have to maneuver past the obstacles. The electric balls are chasing you, so be on your guard. Ultimately, perfect timing allows you to push past the star between the electrical limits.

To the Top of Topman’s Tower

Draw to the second planet and stamp the blue switch into the ground. This slows down the environment so you can steer past the electrified balls. Use the Launch Star and finally the switch in the middle again. Turn the lever over at the boundary and now repeat the whole thing. In the third section, you jump up to the Launch Star using the robot that creates the circuits.

Touch the Checkpoint Flag and use the switch again to get past the two stone blocks. Then move up to the next. Then jump on the moving platforms and let yourself go to the next counter. Slow down time again and finally jump to the top. Jump onto one of the gyros here to reach the star above.

C'mere, Topman

After the invitation from the Gearmo you have the task to procure him a Spiky Topman. Choose the first star of the galaxy and head to the holey section where there are many gyroscopes. Here the Gearmo is waiting for you. Now bring him one of the red roundabouts. First destroy the glass ball with a bomb to pass by. You defeat the small roundabouts by spin, but be careful not to accidentally catch your pursuer. Maneuver him between the four torches and enjoy a new Power Star.

Comet Medal

In Follow Me, Bob-omb, circle the cylindrical planet with electric fences. Long-jump into the medal near a fence while avoiding the moving electric barrier.

Green Stars — unlock requirement

Collect all 120 regular stars and defeat Bowser again to unlock the Green Star hunt. Choose the corresponding Green Star mission from this galaxy’s mission screen. Follow the detours below rather than collecting the normal mission’s ending star.

Green Star 1

Choose Follow Me, Bob-omb. At the starting area’s Launch Star, use the nearby Pull Stars to raise Mario as high as possible. Release towards the green star and spin to finish the approach.

Green Star 2

Choose To the Top of Topman’s Tower. Near the Thwomps, find the narrow green-and-black route with red borders. Follow it down to the star rather than continuing straight up the tower.

Green Star 3

In the tower mission, open the first gate and reach the Water Shooters. Stand in front of the far-right shooter and let its bubble carry you along its full route into the star.

Check each numbered Green Star on the mission screen after collecting it. The routes finish immediately when the star is touched, including stars suspended over a gap.