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Walkthrough & guides

Chapter 3-4: The Battle of Fort Francis

Super Paper Mario guide hub

The first fort key and the secret codes

After arriving in front of Fort Francis, you will first stand in front of a locked main entrance. Run past the door to the right end of the section and switch to the 3D view with Mario.

Next to or behind the fort, a hidden green warp pipe becomes visible. Get in and pick up the lying block in the underground room with Thoreau.

Throw it against the blue switch, which is placed above the ground. As soon as you hit the switch, a chest appears. Open it and take the first key.

Return to the surface through the Warp Pipe, opening the main entrance of Fort Francis. This first key is completely consumed. For the big door to Francis’s room, you later need two more fort keys.

Enter the fort and use the Save Block first. Then switch to the 3D view. Behind the first flat door or directly next to it is a hidden passage to a green warp pipe.

Climb down and follow the cellar path to the right. On the way, you will encounter several cat robots. You can defeat them or walk past them sideways in the third dimension.

Shortly afterwards you reach a yellow arrow block. Jump it from below to rotate into the other dimension. Then switch to the 3D view and use it as a step.

Behind the Spike Trap runs a narrow platform not recognizable in 2D. Follow back and read the sign in the middle. On it are the two important access codes:

Left Room: 2828

Right Space: 2323

Remember the numbers or use them later directly from this solution.

Continue to the right until you discover a locked Pixl. Right next to the cage is a large blue floor switch.

Stand up for it and use Thudley. The Ground Pound activates the switch and opens the cage.


Pixl Carrie and the Right Key Room

The liberated Pixl introduces himself as Carrie. Answer his questions at will – your choices will not affect whether he joins you.

Carrie transforms into a floating platform on which your character can stand. With its help, you can move faster and safely glide over Spike Trap and other dangerous ground surfaces.

Try his ability immediately and drive left over the Stachelfeld. At the end, switch to the 3D view to find the green warp pipe through which you can return to the entrance hall.

Save there again and go through the door on the right. Follow the long aisle to the big cat door with the two keyholes. Behind her are Francis and the captive Tippi. Since you still lack two fort keys, you must first go further to the right.

Use the next door and switch to the 3D view in the next room. Behind the visible walls, a staircase of blocks appears, via which you reach the upper floor.

Above patrols a particularly large cat robot. Stay in the third dimension and walk past it sideways. Enter the door on the left or front side.

In the next hall, two doors float high above the floor. Stand among them and use Thudley. Due to the vibration, both doors fall down and can be entered.

Take the right of the two doors first. Behind it extends a long barbed field. Activate Carrie and slide safely to the door on the other side.

There you will find a safety robot who wants to check your knowledge of Francis’s interests. Answer all statements with:

‘Truth‘

Then enter the code for the right space:

2323

The door behind the robot opens and brings you with an elevator in Francis’s first collector room.

Jump to the big household robot. He will throw you up so that you reach the platform on the left. Open the chest there and take the second fort key.

In the question mark block on the right side, there is also a super mushroom that fills up 20 force points.

If you are interested, check out the numerous consoles, figures, posters and collectibles. Afterwards return with the elevator and via the Stachelfeld into the room with the two dropped doors.


The left tower and the third fort Key

Enter the left of the two doors. Right above you is a very dark, narrow platform that is hardly recognizable against the background.

Jump to them with a run. Then switch to Princess Peach and slide with her screen to the left on the second dark platform.

Switch back to Mario and switch to the 3D view. Now you see further steps over which you reach upwards. If possible, stay in the third dimension to avoid the big cat robot and go through the rear door.

You land on an outdoor area of Fort Francis. Take a few steps to the right and wait until one of the flying cat robots comes near you.

Grab it with Thoreau and throw it against the blue switch over you. Alternatively, you can try to reach the switch with a high jump.

After the hit, a bridge goes out. Cross it and enter the door at the other end.

A second safety robot asks you the same questions as before. Reply again with each statement:

‘Truth‘

Enter the code for the left space this time:

2828

Use the open elevator door. In the upper collector’s room you jump again on the large household robot and let yourself be catapulted to the raised platform.

Open the chest there and take the third key. In the question mark block you will also find a normal mushroom.

This gives you both keys that are needed for Francis’s double-secured door. Leave the room and return across the bridge, dark platforms and stairs to the entrance hall.

Save your score again before you face Francis.


Babezor.exe and the boss fight against Francis

Goes through the door to the right of the Save Block and walks to the big cat door. Insert the two continuation keys into the keyholes.

The locks open, but the security system will not let you pass. According to Francis’s programming, only he himself and particularly attractive women are allowed to enter the room.

If you try Mario or Bowser, the door activates several laser beams. In this case, withdraw from the danger area and switch to Princess Peach.

Examine the door again. Princess Peach must now answer a long series of statements about computer games, comics and collectibles. Choose for each statement:

‘Truth‘

After that, the security system recognizes Princess Peach as a suitable visitor and opens the door.

Francis is completely overwhelmed by Princess Peach’s appearance and starts the dating program Babezor.exe on his computer. In it, he tries to flirt with Princess Peach and impress her with his collectibles.

Which answers you choose during this section will not change the course of the game. You can react friendly or reject Francis’s approaches as clearly as possible.

Princess Peach eventually loses patience. Using the Babezor.exe menu, she selects Boomer to blow up Francis’s computer. Angry Francis hides Tippi and attacks you.

How to defeat Francis

Francis can make himself invisible and reappear elsewhere in the room. Meanwhile, pay attention to his shadow on the ground. With Mario, you can also switch to the 3D view to track his position more easily.

His camera creates a bright lightning that distorts your vision for a short time. The Lightning does not cause direct damage, but makes it harder to dodge before its next attack.

Especially dangerous is Francis’s long tongue. If it meets you, he draws the active game character to himself and devours it. Shake the Wii to free you as quickly as possible.

In addition, Francis calls several meow bombs. They fall from above, run over the ground and explode after a short time.

Equip Thoreau and grab a Miau bomb before it begins to blink. Wait until Francis becomes visible again and throw the bomb at him.

Alternatively, you can track his position by the shadow and jump on his head with Mario. Thudley strengthens your jump attacks and can cause particularly high damage if you hit Francis accurately.

Bowser also does a lot of damage with his fire breath. However, since it is slower, you should only use it when Francis is visible right in front of you.

The safest course of action is:

Watch Francis’s shadows – avoid his tongue attack – grab Miaubombe with Thoreau – throw back when he appears.

Keep moving constantly as long as Francis is invisible. If there are several Miau bombs in the room at the same time, you can destroy them with Bowser’s fire breath or protect yourself with Princess Peach under her umbrella.

After several successful hits, Francis gives up the fight and flees. Tippi is freed from her cage and finally returns to the group.

Through the strong bond between Tippi and the heroes, the seal of the fort is released. The fourth Pure Heart appears and is presented to Mario.

This concludes chapter 3-4 and the third chapter of Super Paper Mario.