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Treasure Maps

Super Paper Mario guide hub

In Super Paper Mario you can buy a total of 48 Treasure Maps at Flamm. Each map shows a section of the game world and marks the hiding place of a special treasure. Rewards include rare catch cards, valuable healing items, and lasting improvements like Power Plus and MAX UP Heart.

Finding Flame and the Treasure Maps

The flame is in the 1. The basement of Flopside. Take the elevator down, run to the left and switch to the 3D view with Mario. This makes a hidden waterway visible. Swim through it and follow the path to flame.

His offer grows with the progress of the action. Therefore, check back with him after later chapters. All 48 Treasure Maps together cost 3,870 coins.

You have a treasure.

  1. Buy the desired map in flame.
  2. Open the map overview in the menu and look at the marked section.
  3. Travel to the location shown.
  4. Equip Fleep and point it at the spot marked with the red cross.
  5. Press the displayed button so that Fleep turns the spot and makes the treasure appear.

Important: A treasure can only be uncovered after you have bought the corresponding map. Even in the right place, Fleep does not react beforehand.

Rapid navigation

Flipside, Flopside and Mirror Hall · Chapter 1 · Chapter 2 · Chapter 3 · Chapter 4 · Chapter 5 · Chapter 7 · Chapter 8

Flipside, Flopside and Mirror Hall

No Map indication Price Area Precise reference Treasure
01 A familiar place to see. 20 coins flipside, 3. Floor Goes to the level from which the tower can be seen in the background. Use fleep on the bush between the two lanterns. Gold Bar
02 Colorful objects in series can be seen. 60 coins Mirror Hall Go to the Flipside page of Mirror Hall. Uses Fleep above the outermost left window or image. Tube Bert catch card
03 An area in the underground world can be seen. 30 coins flipside, 1. Basement Swims through the underground waterway to Flimms side. Use fleep on the wall between the two windows closest to the water. Ultra mushroom mix
04 You can see an unusually designed door. 110 coins Playground Entered in the 1. The basement of Flipside switches to the 3D view and descends through the hidden warp pipe to the arcade. Use fleep on the blue target on the eye-catching door. King Sammer Catch Card
05 Something deep black can be seen. 80 coins Flopside, 3. Floor Goes to the level overlooking the tower. Use fleep on the dark piece of grass next to the right lantern. O’Chunks Catch Card

Chapter 1

No Map indication Price Area Precise reference Treasure
06 A house can be seen. 20 coins Chapter 1-1 Runs in the first section up to Bestovius‘ house. Use Fleep on one of the windows of the house. Bestovius fishing card
07 A rising row of hills can be seen. 50 coins Chapter 1-2 In the first section, look for the first rising row of hills. Stand on the first hill and place Fleep on its upper right edge. Golden Leaf
08 A room decorated with pretty colors can be seen. 70 coins Chapter 1-2 – Ruber’s House Enter Ruber’s house behind Yold Town and walk upstairs. Uses Fleep in the picture with the green Apple. Brobot L-type Catch Card
09 There must be a rock somewhere here. 40 coins Chapter 1-3 In the second section goes to the third rock on the way. In the 3D view, an arrow can be seen on it. Put Fleep on top of the rock. Gold Bar × 3
10 There must be a desert somewhere here. 40 coins Chapter 1-3 Take the left door in the area with the yellow platforms. Run to the statue that gives the hint of the key combination and insert Fleep on her head. Fracktail fishing card
11 A mysterious scene can be seen. 70 coins Chapter 1-4 Return to the last room behind the former Fracktail battle arena. Stand on the second level from below and put Fleep on the wall ornament above. Merlumina fishing card

Chapter 2

No Map indication Price Area Precise reference Treasure
12 A suspicious building can be seen. 20 coins Chapter 2-1 Goes until before Merlee’s Mansion at the end of the chapter. Use Fleep on the upper of the two stars to the right of the building. Shooting Star (item)
13 There must be a house somewhere here. 50 coins Chapter 2-2 Stay ahead of Merlee’s Mansion. Use fleep on the lower part of the first window to the right of the front door. Super Catch Card
14 The interior of a building can be seen. 50 coins Chapter 2-2 Go into the room of the villa where you meet Mimi for the first time. Stand on the stairs and sit Fleep on the white, lateral image. Knappi fishing card
15 A place where debts are paid off can be seen. 100 coins Chapter 2-3 Enter the bank room with the star block. Use Fleep on the Mimi image or the right edge of the hang above the door. Mimi Catch Card
16 A staircase can be seen. 30 coins Chapter 2-4 Seek out the large wooden stairs at the beginning. Use fleep approximately in the middle at the intersection of the horizontal and vertical beams. Then switch to the 3D view to capture the treasure. Gold Bar × 3
17 A fragrant place to see. 50 coins Chapter 2-4 Return to the ladies‘ washroom where Merlee was hiding. Use fleep on the sink or mirror above it. Dry fungus

Chapter 3

No Map indication Price Area Precise reference Treasure
18 Three colored structures decorate this place. 10 coins Chapter 3-1 Runs all the way to the right of the colored block figures in the first section. Use fleep on the middle blue figure or pillar. Teleportia fishing card
19 A place full of memories can be seen. 90 coins Chapter 3-1 – Underground World Drop between the two red tubes into the underground world. Runs past the individual block columns and inserts fleep in the lower indentation of the floating block formation. Ultra mushroom mix
20 A treasure hidden under water can be seen. 80 coins Chapter 3-2 Climbs through the warp pipe at the end of the first section. In the next area, swim past the first vortex and set fleep below the undulating seaweed. Big Blooper Catch Card
21 A place with treasures in abundance can be seen. 180 coins Chapter 3-2 Swims in the same underwater section all the way to the right and appears there. Uses Fleep in the mural between the two groups of yellow pixels – at the point where the door appears later. Power Plus (badge)
22 A part of a huge tree can be seen. 130 coins Chapter 3-3 Climbs to the upper part of the pixel tree, where the leaves can be seen in the background. Use fleep on the single brown block near the first Lakitu or before the digital display. Dimenzio fishing card
23 A large, strangely decorated room can be seen. 230 coins Chapter 3-4 – Fort Francis Go into the large collection room, which you reach via the middle door and the elevator. Use fleep on the grey box under the handheld or next to the poster. Tiptron catch card
24 A place with almost too many treasures can be seen. 40 coins Chapter 3-4 – Fort Francis Visit the other collection room with the shelves and treasure chests. Use fleep under the shelf where a Fire Flower is displayed. Francis catch card

Chapter 4

No Map indication Price Area Precise reference Treasure
25 A smelly place to see. 30 coins Chapter 4-2 Use fleep right at the beginning on the icon or the door of the toilet house. Squirps catch card
26 The secret treasure of a person can be seen. 70 coins Chapter 4-2 Work your way to the Elder’s house on Planet Blobule. Use Fleep in the house on his table or the shelf next to him. Huligon fishing card
27 There must be a shop somewhere here. 80 coins Chapter 4-3 Go to the store where you could buy the chocolate for squirps. Use fleep on the containers or the waste area before loading. Mr. L catch card
28 A treasure hidden in a secret place can be seen. 90 coins Chapter 4-4 Go to the first larger area, where you walk along walls and Blanket. Reach the room full of tile bots with Princess Peach and set Fleep on the ceiling block to the right of the door. Brobot Catch Card
29 A love transmitter into the future can be seen… 80 coins Chapter 4-4 Goes up to the golden statue of Squirps‘ mother at the end of the chapter. Use Fleep to the right of the top of her staff. MAX UP Heart

Chapter 5

No Map indication Price Area Precise reference Treasure
30 A treasure on a rock tower! CLIPPSTEIN HO! 120 coins Chapter 5-1 Use Fleep in the first section at the top of the left rock tower. Mammu fishing card
31 A hard-to-find spot can be seen. 10 coins Chapter 5-1 Goes to the star block at the end of the chapter. Drop two steps down and put fleep on the wall drawing. Flint Cragley Catch Card
32 A large volcano can be seen. 20 coins Chapter 5-2 Climb the high rock tower in the second section until the volcano is fully visible in the background. Use fleep at the top of the volcano. Firefight
33 A place full of treasures in a volcano can be seen. 110 coins Chapter 5-2 Enter the volcano from the previous site and place fleep on the flame picture on the wall. Ultra mushroom mix
34 The inside of a cave can be seen. 70 coins Chapter 5-3 Go to the last cave room of the chapter. Use Fleep on top of the second group of blue crystals. Shooting Star (item)
35 Rails, used by small trains, can be seen. 60 coins Chapter 5-3 Drive with the second mine cart over the route with the many loops. Uses fleep at the end above the elevation or the stop at which the mine cart stops. Hornfels & Watzmann Catching Card
36 A warp pipe and a door in a cave can be seen. 140 coins Chapter 5-4 Visit the room where Floro Sapien appears from a warp pipe in the Blanket. Switch to 3D and fall through the opening. Take the warp pipe, then the right door and then the next warp pipe. Use fleep on the wall next to the right door. Poison Mushroom
37 A treasure surrounded by treasures can be seen. 60 coins Chapter 5-4 Go into the room with the portraits of the former rulers. Use Fleep on the black cat statue next to the blue ruler portrait. King Croacus IV Catch Card

Chapter 7

No Map indication Price Area Precise reference Treasure
38 Something that defies gravity can be seen. 70 coins Chapter 7-1 Use fleep at the beginning of the chapter on top of the well. Mortimi Catch Card
39 A river from the tears of the villains can be seen. 80 coins Chapter 7-1 Go to the opposite bank of the tear flow. Use fleep just below the water surface and then dive down to the revealed treasure. Falcon catching card
40 A treasure in an unopened chest can be seen. 80 coins Chapter 7-2 Follow Underwhere Road to the pink door. Go in, run all the way to the left and put Fleep on the refrigerator. Criminal Court
41 A place between heaven and earth can be seen. 70 coins Chapter 7-2 Go to the last room of the chapter to the star block. Use fleep on the top wall ornament. Chainband catch card
42 A strangely colored tree can be seen. 150 coins Chapter 7-3 Follow the clouds to the sign pointing to the yellow Apple, near Cloud 48. Change to 3D, follow the hidden walkway and walk through the door. Use fleep at the foot of the log. Gold Bar × 3
43 Several similar objects in a row can be seen. 90 coins Chapter 7-4 In the appropriate section, move to the right with the moving cloud and continue on the next cloud structure as far as possible. Use Fleep on top of the last pillar. Opapi fishing card
44 A white platform can be seen in the blue sky. 100 coins Chapter 7-4 Visit the later section with the white arch platforms. Use Fleep just above the second arc. Luvbi fishing card
45 A white staircase can be seen. 190 coins Chapter 7-4 Cross the Rainbow Bridge and walk through the door. Use Fleep approximately at the fifth or sixth level from above. Frost shock catch card

Chapter 8

No Map indication Price Area Precise reference Treasure
46 A light that dispels the darkness can be seen. 160 coins Chapter 8-1 Go into the room with two Glubschis and a glotzi. Jump with Luigi to the raised door, walk through it and run all the way to the left. Put Fleep on the flame of the lamp. Nastasia fishing card
47 Objects floating in the darkness can be seen. 200 coins Chapter 8-3 Go to the second mirror cabinet. Among the first five mirrors, one forms the center of the arrangement. Use Fleep on this medium mirror. Super Dimenzio Catch Card
48 Where is this place? So many black walls… 90 coins Chapter 8-4 Go into the room with the star block. Align the left screen edge approximately to the left edge of the door and use Fleep to scan the top black wall above the door. Count Bleck Catch Card

Particularly valuable Treasure Maps

  • Map 21: Power Plus permanently increases your attack power.
  • Map 29: MAX UP Heart increases your maximum power points permanently.
  • Map 13: The super-catching card has a significantly higher fishing chance than a normal fishing card.
  • Treasure Maps 23, 45, 47 and 48: These expensive cards contain rare catch cards of important characters and final opponents.
  • Compares the position of walls, windows, trees and decorations with the image on the map.
  • Fleep does not have to be set pixel-accurately. Move the pointer slowly around the red cross until the spot reacts.
  • The cards are sorted by their number, not by the time when the respective treasure becomes reachable.
  • Several treasures lie in already completed chapters. For all 48 cards, numerous new visits are therefore necessary.
  • Save before longer treasure rounds and take a retreat tube to return to Flipside faster.