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Walkthrough & guides

Postgame Secrets

Super Paper Mario guide hub

After defeating Super-Dimenzio and the end of the story, Super Paper Mario is not yet fully completed. You can continue to use your score after the credits, revisit all dimensions and complete several new tasks.

The most important new challenge is the complete duel of the 100 in Militis Kingdom. You can also buy Tiptron as a replacement for Tippi, see previous enemies and allies again and complete all outstanding collection tasks.

Save after the credits

Let the credits and the final screen go through completely. Then you get the opportunity to save your game.

When you reload the completed score, you start on the Flipside Tower. After a short conversation with Merlon you can move freely again.

The main story remains closed. So you will not be reset immediately before the last boss fight.

What changes after the end?

Amendment Impact
Tippi leaves the group Tippi’s investigative ability is initially no longer available.
Tiptron is available Francis sells a robotic copy of Tippi for 999 coins.
Militis Kingdom is Restored The complete duel of the 100 can now be completed.
The World of Nothing is disappearing The destroyed Chapter 6 is replaced by the restored Militis Kingdom.
New talks appear O’Chunks, Nastasia and Mimi can be visited in new places.
All chapters remain accessible You can re-enter already visited dimensions via the doors.

Rapid navigation

Tiptron · Militis Kingdom · O’Chunks, Nastasia and Mimi · Pits of the 100 Exams · Optional Pixl · Collections · Gaming Hall · Garson and Carson · Checklist


Tiptron as a replacement for Tippi

Tippi disappears in the end together with Count Bleck. If you load the completed score, you can no longer use their ability.

However, Francis has built a robotic copy of Tippi. This bears the name Tiptron and has almost the same abilities.

Location of Tiptron

  1. Travel across the door from Chapter 3 to Fort Francis.
  2. Select Chapter 3-4.
  3. Crosses the fort to Francis’s room.
  4. Talk to Francis again after the credits.
  5. Buy Tiptron for 999 coins.

999 coins are simultaneously the maximum coin supply. You have to fill your wallet completely before you can buy Tiptron.

Tiptron’s abilities

  • Make invisible doors and platforms visible
  • Reveal hidden blocks
  • Show opponent values and weaknesses
  • Examining people and conspicuous objects
  • Give clues about puzzles and places

Tiptron is especially important if you are missing catch cards, hidden treasure chests or invisible paths after the final.


The Restored Militis Kingdom

During the main story, Militis‘ kingdom is completely destroyed by the Dark Heart. On a new visit, only an empty white world remains.

After the end of the game, the kingdom was restored. Re-enter the blue door to Chapter 6 to visit the full area.

The complete duel of the 100

During the action, you only have to actually defeat the first 20 stretches. After the credits, you can complete the tournament completely from goal 1 to goal 100.

The duel is divided into four chapter sections:

  • Chapter 6-1: Gates 1 to 25
  • Chapter 6-2: Gates 26 to 50
  • Chapter 6-3: Gates 51 to 75
  • Chapter 6-4: Gates 76 to 100

After 25 goals each, you reach a star block and can secure your score. If you leave the tournament beforehand with a retreat tube, you have to start again at goal 1 on the next attempt.

Rewards

After the victory over the 100. Recken gives you King Sammer seven rare catch cards:

  • Goombella fishing card
  • Coops fishing card
  • Valery fishing card
  • Yoshi fishing card
  • Barbara fishing card
  • Bobbery fishing card
  • Ms Mowz fishing card

The seven cards show Mario’s partners from Paper Mario: The Thousand-Year Door.

Important: After the complete victory, the duel of the 100 cannot be started again. King Sammer then sends his henchmen on vacation and blocks their way through the kingdom.


O’Chunks, Nastasia and Mimi

Count Bleck and Tippi do not return after the end. However, several former members of his troop may be revisited.

O’Chunks in Flipside

O’Chunks is on the 3rd after the credits. Level of Flipside near a Heart Pillar.

He is looking for Nastasia and wants to bring her some treats from Saffron. His statements show that Nastasia has become particularly important to him.

Nastasia in Flopside

Nastasia can be found on the 3. Level of flopside. Talk to her to learn more about her feelings for Count Bleck.

She tries to start a new life after the events of history, but cannot simply forget her feelings for the Count.

Mimi in Merlee’s Mansion

Mimi works after the end as a real housekeeper in Merlee’s Mansion. Return to Chapter 2-2 and visit the building again.

Since Merlee rarely uses the villa, Mimi has started to redesign it according to her own ideas.

These conversations do not bring any special items, but they are part of the epilogue of the characters and show what has become of Count Bleck’s followers after the end.


Both pits of the 100 tests complete

The two pits can basically be entered before the final. Due to their size and their strong opponents, however, they offer themselves especially as tasks after the credits.

Pit in Flipside

Cross all 100 rooms and defeat the robotic dragon Lohrack in the last room.

As a reward, you will receive the optional Pixl Dashell. You can run much faster with it.

Pit in Flopside

The flopside pit contains only particularly strong dark opponents and must be completed twice for all rewards.

On reaching room 100 for the first time, Schatti asks you to cross the pit a second time.

During the second visit you will fight one after the other:

  • Dark luigi
  • Dark Bowlers
  • The Princess Peach
  • Dark Mario

After the victory, you will receive eight catch cards: the cards of the four heroes and the cards of their four dark versions.

The Mario Catch Card also removes the time limit of the 3D view. The cards of Mario, Luigi, Princess Peach and Bowser also double the attack power of each character.


Collecting missing Pixl

Besides Tiptron, there are three optional original Pixls that are not automatically received during the main story.

Pixl Location Capability
Piekso After chapter 3-4, examine the bush again at the beginning of chapter 3-1. Creates a protective barbed barrier for a short time.
Dashell Lohrack in Room 100 to defeat the Flipside Pit. Allows for a fast sprint.
Piccolo Complete the exchange task of Merlee and Merluvlee. Removes curses and activates special music blocks.

These tasks are not exclusive for the time after the credits. If you left them out during the action, however, they can still be completely completed.


Complete all collections

All 256 Catch Cards

Check your catch card directory and search for missing numbers. The maps come from many different sources:

  • Fixed treasure chests
  • Normal and Super-Catch Cards
  • Catching chart shops
  • Map treasures
  • both pits of the 100 tests
  • Duel of the 100
  • Charging Point Rewards
  • Hall rewards

Several of the last cards can only be obtained after extensive side tasks. This includes especially the hero cards from the flopside pit and the seven partner cards from Militis Kingdom.

All 48 map treasures

Buy all 48 Treasure Maps at Flamm and find the places depicted on them. Use fleep on the red cross to make the treasure appear.

The most important rewards include:

  • Power Plus (badge)
  • MAX UP Heart
  • Rare boss and figure cards
  • Ultra mushroom mixes
  • Gold bar and gold treasures

All Recipes

Visit Saffron and Dillia and complete the recipe list. The cooking discs help you look up valid ingredient combinations.

Rare ingredients are available at Itty Bits, Flimm, E-mil and through store points.

The game does not award an additional end sequence for a complete recipe, map or map directory alone. However, the individual collections contain numerous unique items and catch cards.


Playground and Gold Card

The hidden arcade is located behind the Café The Underwhere in the 1. Basement of Flipside.

If you have not yet found the Gold Card from the bar of Flopside, you can make up for it after the end. With it, the fourth minigame Hammer Whacker is unlocked.

At E-mil you can exchange flipside chips for several valuable rewards:

  • Susel-Wusel fishing card
  • Whacka Bump
  • Ultra mushroom mix
  • Power Plus (badge)
  • MAX UP Heart

Power Plus and MAX UP Heart can be purchased several times. This allows you to further improve your values even after reaching a high level.


Listen to Garson and Carson

The two bartenders Garson and Carson tell numerous back stories about the game world.

Garson in Flipside

Garson works at Café The Underwhere. His stories include:

  • The History of Flipside
  • The ancient sages
  • The origin of the Pixl
  • Previous Heroes and Prophecies
  • Various residents and traders

Carson in Flopside

Carson works at the bar The Overthere. He mainly reports on:

  • Count Bleck and his followers
  • Nastasia, Mimi and O’Chunks
  • Dimenzio’s past
  • The Pixl Rebellion
  • More Dark Events of the Game World

Each story costs ten coins. New narratives are unlocked with the progress of the action. After the credits, all stories are available.


Explore chapters already visited again

All dimension doors remain usable after the end. This allows you to return to previous chapters and collect missing items.

Renewed visits to:

  • Chapter 3-1: Piekso Received
  • Chapter 3-4: Buying Tiptron
  • Chapter 5-1: Hidden Cooking Disk and Itty Bits Stores
  • Chapter 6: Complete Duel of the 100
  • Chapter 7-4: Cooking Disc, Catching Map and Hidden Areas
  • Chapter 8: Still missing Catch Cards and Searching Secret Routes

The former World of Nothing from Chapter 6-1 cannot be entered after the end. It was permanently replaced by the restored Militis Kingdom.

Is there an official 100% ad?

Super Paper Mario does not have a general percentage display that summarizes all chapters, cards, recipes, and side tasks.

Also for the complete collection of all Recipes, Treasure Maps and Catch Cards there is no additional end sequence. A 100 percent rating must therefore be checked against the individual directories and tasks themselves.

You can control the most important completed collections directly in the menu:

  • Catch Cards: 256 entries
  • Treasure Maps: 48 maps and treasures
  • Recipes: complete list of recipes
  • Pixl: all regular and optional companions

Complete checklist after the credits

Task Only possible after the credits?
Buy Tiptron for 999 coins Yes
Militis Kingdom Fully Visit Yes
Duel of the 100 wins Yes
O’Chunks, Nastasia and Mimi visit again Yes
Complete Flipside Pit and Get Dashell No
Complete the flopside pit twice No
Defeating the Shatti No
Piekso received No
Piccolo Trading Quest No
Collect all 256 catch cards Partial
Buy all 48 Treasure Maps and recover treasures No
Find all cooking discs and complete recipes No
Find Gold Card and Unlock Hammerfighters No
All charging point rewards are received No
Listen to all Garson and Carson stories Partial
  1. Buy Tiptron from Francis.
  2. Piekso and Piccolo, if they are still missing.
  3. Complete Flipside Pit of 100 Trials and get Dashell.
  4. Visit Militis Kingdom and win the Duel of the 100.
  5. Complete Flopside pit twice and defeat Schatti.
  6. All the map treasures.
  7. complete the list of catch cards.
  8. Complete all recipes and cooking discs.
  9. Do the arcade, store points and other dealer rewards.
  10. Visit O’Chunks, Nastasia and Mimi and listen to the final back stories.

Once you have completed all the points, you have mastered all the main, side and collecting tasks of Super Paper Mario.