The Flopside Pit of 100 Trials is the heavier of the two large test pits from Super Paper Mario. In their rooms there are only particularly strong opponents of darkness. Even ordinary Goombas, Koopas and Fuzzys have significantly more HP and a higher attack power than their normal variants.
To get all the rewards, you have to completely cross the pit twice. When you visit Room 100 for the first time, you will only be asked to pass the challenge a second time. Only at the end of the second passage does Schatti appear and challenge you to a fight against four dark doubles.
Location and access
The entrance is located in the lowest outskirts of Flopside. It corresponds approximately to the location of the pit on the flipside side.
The Pit of Flopside can only be opened after you have fully completed the Flipside Pit of 100 Trials and defeated Lohrack. Subsequently, a striking dimensional crack appears above the sealed warp pipe in flopside.
Examine the crack with Fleep. Then a blue switch appears. Press it so that the blockage disappears and the warp pipe becomes accessible to the pit.
Rules of Pit
- The pit consists of a total of 100 rooms.
- In each normal exam room you have five minutes.
- One of the opponents randomly carries the key to the exit door.
- You do not necessarily have to defeat all opponents once the key has been found.
- The door to the next room is partially behind flat walls or other obstacles.
- Switch to the 3D view with Mario to get shortcuts and the exit faster.
- Every tenth room is a rest room without opponents and without time limit.
- A treasure chest and an outlet tube are available in the rest rooms.
- If you use the starting tube, collected catch cards will remain. However, a new attempt begins again in room 1.
- Flimm can accidentally show up in a rest room and sell items.
- Its prices can be cheaper than usual, but in part it also requires double the normal price.
- If the time expires or you lose all HP, a game over follows.
Recommended preparation
This pit should be entered if possible only after the main story has been completed. Due to the many strong opponents of darkness, a single mistake can cost a large part of your CP.
- Take several notations with you. Within a pit, each notration restores 50 HP.
- Pack at least one Life Mushroom so that you are automatically revived after a defeat.
- Mushroom steaks, Dillia Spezial and Dillia Deluxe are suitable as other healing dishes.
- Bowser does a lot of damage with his fire breath and can hit entire opponent groups at the same time.
- Mario quickly reaches the other side of a room in the 3D view.
- Luigi’s super jump helps against high-flying or hard-to-reach opponents.
- Princess Peach can use her umbrella to protect herself from bullets and direct attacks.
- Cudge is suitable against armored and spiky opponents.
- Boomer is helpful against opponents who cannot be jumped.
- Slim protects you from many attacks as long as you do not move.
- Piekso can push back enemies and give you extra protection in tight spaces.
Rewards in the rest rooms
| Space | Rewards |
|---|---|
| 10 | Dashell catch card |
| 20 | Goombario fishing card |
| 30 | Cooper catch card |
| 40 | Bombette catch card |
| 50 | Parakarry catch card |
| 60 | Lady-Buu fishing card |
| 70 | Watt catch card |
| 80 | Sushie catch card |
| 90 | Lacil ester fishing card |
| 100 – first passage | No catch card. Schatti asks you to cross the pit a second time. |
| 100 – second passage | Mario, Luigi, Princess Peach, Bowser, Dark Mario, Dark Luigi, Dark Princess Peach and Dark Bowser Catching Card |
Important: Schatti does not have its own catching card. His four dark doubles are each registered as their own catch cards.
Rapid navigation
Rooms 1–10 · Rooms 11–20 · Rooms 21–30 · Rooms 31–40 · Rooms 41–50 · Rooms 51–60 · Rooms 61–70 · Rooms 71–80 · Rooms 81–90 · Rooms 91–100
Rooms 1–10
| Space | Opponent or reward |
|---|---|
| 1 | 1 Dark Goomba |
| 2 | 3 Dark Coopas and 6 Dark Goombas |
| 3 | 3 Dark Para-Goombas, 3 Dark Goombas and 1 Dark Amnesia |
| 4 | 8 Dark Para-Goombas |
| 5 | 3 Dark Coopas and 3 Dark Pieks Goombas |
| 6 | 2 dark cakes and 4 dark squiglies |
| 7 | 3 Dark Stachis and 2 Dark Squiglies |
| 8 | 4 Dark Stachis, 3 Dark Goombas and 1 Dark Misery |
| 9 | 5 Dark-Pickel-Buzzy Beetle and 2 Dark-Koopas |
| 10 | Restroom with the Dashell catch card |
Rooms 11 to 20
| Space | Opponent or reward |
|---|---|
| 11 | 4 Dark Fuzzies and 3 Dark Squiglies |
| 12 | 4 dark steak beetles |
| 13 | 2 Dark Kirks, 3 Dark Parakoopas and 1 Dark Obesia |
| 14 | 2 Dark Kirks and 4 Dark Para Goombas |
| 15 | 3 Dark Megasproings and 4 Dark Goombas |
| 16 | 2 Dark Bone Coopas, 4 Dark Stachis and 1 Dark Amnesia |
| 17 | 3 Dark-Pickel-Buzzy Beetle and 3 Dark Stone Buzzy |
| 18 | 3 Dark Fuzzies and 4 Dark Pieks Goombas |
| 19 | 4 Dark Bone Coopas and 2 Dark Goombas |
| 20 | Rest room with the Goombario catch card |
Rooms 21-30
| Space | Opponent or reward |
|---|---|
| 21 | 3 Dark Pokeys, 3 Dark Fuzzies and 1 Dark Reversia |
| 22 | 7 Dark Megasproings |
| 23 | 5 Dark Fuzzies and 1 Dark Langator |
| 24 | 4 Dark Bone Coopas, 2 Dark Pokeys and 2 Dark Para Goombas |
| 25 | 4 dark cuts and 3 dark kirks |
| 26 | 6 dark dark buses |
| 27 | 3 Dark Squiglies, 3 Dark Squiglies and 1 Dark Obesia |
| 28 | 4 dark megasproings and 2 dark steak beetles |
| 29 | 5 Dark Dark Buys and 3 Dark Goombas |
| 30 | Restroom with the cooper catch card |
Rooms 31-40
| Space | Opponent or reward |
|---|---|
| 31 | 2 dark slips and 4 dark cuts |
| 32 | 4 Dark Spinia Oings and 3 Dark Squiglies |
| 33 | 4 Dark Chops and 2 Dark Pokeys |
| 34 | 5 Dark Poptors |
| 35 | 3 Dark Amobis, 2 Dark Squiglies and 1 Dark Reversia |
| 36 | 6 Dark Poptors and 1 Dark Misery |
| 37 | 2 dark amoebis |
| 38 | 4 dark cakes |
| 39 | 9 dark dark buses and 1 dark megabiss |
| 40 | Restroom with the Bombette Catch Card |
Rooms 41-50
| Space | Opponent or reward |
|---|---|
| 41 | 8 dark strikers |
| 42 | 3 Dark Slurps, 1 Dark Misery and 1 Dark Obesia |
| 43 | 4 Dark Poptors and 4 Dark Choppas |
| 44 | 4 Dark Spinia Oings, 1 Dark Amnesia and 1 Dark Reversia |
| 45 | 4 dark slurps |
| 46 | 4 Dark Hammer Brothers and 2 Dark Goombas |
| 47 | 4 Dark Boomerang Brothers and 2 Dark Para Goombas |
| 48 | 4 Dark Fire Brothers and 2 Dark Pieks Goombas |
| 49 | 2 Dark Kameks, 4 Dark Stormers and 2 Dark Squiglies |
| 50 | Restroom with the Parakarry Catch Card |
Rooms 51-60
| Space | Opponent or reward |
|---|---|
| 51 | 1 Dark mammu |
| 52 | 2 Dark chain dogs |
| 53 | 5 Dark Clubbas |
| 54 | 16 Dark Squiglies |
| 55 | 7 Dark Megasproings and 2 Dark Squiglies |
| 56 | 4 Dark Boomerang Brothers, 2 Dark Goombas and 1 Dark Amnesia |
| 57 | 8 Dark Kachelbots |
| 58 | 4 Dark Hammer Brothers and 1 Dark Misery |
| 59 | 3 Dark Kameks and 3 Dark forwards |
| 60 | Restroom with the Lady-Buu-Catch Card |
Rooms 61-70
| Space | Opponent or reward |
|---|---|
| 61 | 4 Dark Kameks and 2 Dark Chain Dogs |
| 62 | 2 Dark Kameks, 1 Dark Quiaktainer and 2 Dark Aaligone |
| 63 | 3 Dark Kameks, 2 Dark Kachelbots and 2 Dark Obesias |
| 64 | 5 Dark Ninjoels |
| 65 | 4 Dark Fire Brothers and 2 Dark Chain Dogs |
| 66 | 6 Dark Hammer Brothers |
| 67 | 4 Dark Clubbas and 4 Dark Amnesias |
| 68 | 3 dark coopatrols and 4 dark clubbases |
| 69 | 3 Dark Ninjoels, 2 Dark Bakelets and 1 Dark Megabiss |
| 70 | Restroom with the Watt Catch Card |
Rooms 71-80
| Space | Opponent or reward |
|---|---|
| 71 | 2 dark purpudons |
| 72 | 4 dark coopatrols and 3 dark coopas |
| 73 | 1 Dark Sobarribad |
| 74 | 4 Dark Aaligons and 2 Dark Choppas |
| 75 | 1 Dark-Crazee Dayzee and 4 Dark Quiaktainers |
| 76 | 6 dark coopatrols |
| 77 | 5 Dark Ninjoels and 2 Dark Kachelbots |
| 78 | 2 Dark Ninjoels and 3 Dark Skelebits |
| 79 | 2 Dark Pieks Skelebits and 2 Dark Skelebits |
| 80 | Restroom with the Sushie Catch Card |
Rooms 81-90
| Space | Opponent or reward |
|---|---|
| 81 | 4 Dark Pieks Skelebits and 2 Dark Miserys |
| 82 | 5 Dark Kameks and 2 Dark Bakers |
| 83 | 8 Dark Skelebits and 1 Dark Pieks Skelebit |
| 84 | 4 Dark Purpudons |
| 85 | 5 dark windows |
| 86 | 5 dark coopatrols and 3 dark reversias |
| 87 | 4 dark strikers and 6 dark squiglies |
| 88 | 12 dark longators |
| 89 | 6 Dark Windows and 3 Dark Kachelbots |
| 90 | Restroom with the Lakilester fishing card |
Rooms 91-100
| Space | Opponent or Event |
|---|---|
| 91 | 3 Dark Miserias, 3 Dark Amnesias, 3 Dark Obesias and 3 Dark Reversias |
| 92 | 4 Dark Kameks and 3 Dark Squiglies |
| 93 | 3 Dark Hammer Brothers, 3 Dark Boomerang Brothers and 3 Dark Fire Brothers |
| 94 | 1 Dark-Crazee Dayzee, 5 Dark Winds and 3 Dark Bakers |
| 95 | 26 Dark Headbonk Goombas |
| 96 | 4 dark purpudons and 1 dark megabiss |
| 97 | 6 Dark Skelebits and 6 Dark Pieks Skelebits |
| 98 | 2 Dark mammus |
| 99 | 6 dark coopatrols, 2 dark hammer brothers, 1 dark boomerang bro and 1 dark fire bro |
| 100 – first passage | Schatti remains hidden and asks you to completely cross the pit a second time. A warp pipe back to Flopside appears. |
| 100 – second passage | Boss fight against Schatti in the forms Dark-Luigi, Dark-Bowser, Dark-Princess Peach and Dark-Mario |
Particularly dangerous spaces
- Room 39: The Dark Megabiss takes only one damage point per attack. Defeat the Dark-Dark-Buus first and then concentrate on the floating head.
- Room 51: The Dark Mammu has 255 HP. Stay away and use Bowser, Boomer or strong attack items.
- Room 54: The 16 Dark Squiglies can fill the room with floors. Bowser’s fire breath or a comprehensive object helps considerably.
- Room 69: The Dark Megabiss is simultaneously supported by ninjoels and bakers. Eliminate the smaller opponents first.
- Room 73: The Dark Sobarribad protects itself with a barrier. Switch to the 3D view, run past its protective field and attack it from behind.
- Room 75: The Dark-Crazee Dayzee has a very high attack power. Defeat her immediately before she flees or puts you to sleep.
- Room 91: Twelve curse enemies can block your abilities, reverse control, slow down and reduce your jump height.
- Room 95: The 26 Dark Headbonk Goombas can quickly surround you. Use Bowser and keep the fire breath active throughout.
- Room 98: Two dark mammus have a total of 510 HP. This is one of the longest regular fights of the Pit.
- Room 99: The coopatrols have a high defense, while the three brothers continuously throw bullets. Defeat the brothers first.
Boss Fight: Schatti
Schatti does not appear until her room reaches 100 for the second time. The creature was created by the ancestors, but pursues its own plans. During your first pass, it analyzed the abilities of the four heroes and created dark doubles from them.
You must defeat all four forms immediately in succession. Between battles, your HP will not be automatically restored. In total, the four doubles have 400 HP.
1. Dark luigi
Dunkel-Luigi has 100 HP and an attack power of 10. Its supercharged jump even causes 20 damage points.
Keep moving all the time and walk under him as soon as he prepares his super jump. After landing, he is attackable for a brief moment. Bowser’s fire breath is particularly suitable because Dunkel-Luigi often jumps directly into the flames.
2. Dark Bowlers
Dark Bowler has 100 HP, an attack power of 20 and a defense of 4. He is the most dangerous of the four doubles.
Don’t jump on him as the spike trap of his tank will hurt you. Attack with Cudge or Boomer instead. Stay away from his fire breath and switch to Princess Peach as needed to protect you with her umbrella.
Cudge can break his defense. Place Boomer in front of him and retreat immediately before Dunkel-Bowser counterattacks.
3. The Princess Peach
Dark Princess Peach has 100 HP and an attack power of 10. She uses her umbrella for both hovering and defense.
Do not attack as long as she hides under her umbrella. Wait until she gets up again and then use Bowser’s fire breath. Due to its comparatively slow movements, it can be kept well at a distance.
4. Dark Mario
Dark Mario has 100 HP and an attack power of 10. Hits with his hammer cause 20 damage points.
Stay outside his hammer range. Bowser can hit him with the fire breath before Dark Mario comes close enough for a counterattack. Change sides in time for a jump attack and continue the fire immediately after its landing.
Once Dark Mario is defeated, Shatti is also defeated.
The eight last catch cards
After the victory, eight small treasure chests appear. Be sure to open all chests before using the exit tube.
- Mario Catch Card
- Luigi fishing card
- Princess Peach Catch Card
- Bowser fishing card
- Dark Mario Catch Card
- Dark Luigi fishing card
- Dark Princess Peach Catch Card
- Dark bowser catch card
The cards of the four heroes have special effects:
- The Mario Catch Map doubles Mario’s attack power and removes the time limit of his 3D view.
- The Luigi Catch Map doubles Luigi’s attack power.
- The Princess Peach Catch Card doubles Princess Peach’s attack power.
- The Bowser Catch Map doubles Bowser’s attack power.
With Bowser’s already increased attack power, many ordinary enemies are defeated with a single fire attack after receiving his catch card.
After completion
After defeating Schatti, you’ve completed Super Paper Mario’s most difficult contiguous combat test. Received Hero Cards greatly facilitate any remaining tasks, including the Duel of the 100 in Militis Kingdom, the DK Island Swing after Catch Cards and revisiting older chapters.
